SZD/ 05
中文
SZD/ 05 NOTES
中文

Research index

05 / Notes

Research Notebook

Reading notes, experiments, and technical reflections.

Research roadmap · Published 2026-07-17

GaussianGPT Research Roadmap: 12 Publishable Directions

A paper- and code-grounded roadmap with twelve deduplicated ideas, recent-literature novelty checks, reviewer-risk analysis, a refined top proposal, and a claim-driven experiment plan. No GPU experiment was run.

  • 3D Gaussian Splatting
  • GaussianGPT
  • Autoregressive generation
  • Research ideas
  • Experiment planning
Full idea reportRefined top proposalExperiment roadmap

Research roadmap · Published 2026-07-16

ReSplat Research Roadmap: 10 Publishable 3DGS Topics

A code-grounded survey of the latest 12 months of 3D Gaussian Splatting research, with ten falsifiable topics, novelty checks, reviewer risks, GPU budgets, a refined top proposal, and a claim-driven experiment plan.

  • 3D Gaussian Splatting
  • ReSplat
  • Research ideas
  • Novelty check
  • Experiment planning
Full topic reportRefined top proposalExperiment roadmap

Paper analysis · Published 2026-04-09

Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction

A technical reading of Scal3R, covering global context memory, test-time adaptation, cross-chunk synchronization, long-sequence experiments, and reproducibility boundaries.

  • 3D reconstruction
  • Test-time training
  • Global context
  • Visual computing
Read analysis

Paper analysis · Published 2026-03-30

Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flow

An academic reading of visibility-aware TSDF masking, sparse VAE compression, flow matching, ControlNet completion, experiments, source code, and reproducibility boundaries.

  • 3D scene completion
  • Flow matching
  • TSDF
  • Generative models
Read analysis

Paper analysis · Published 2026-03-27

GaussianGPT: Autoregressive 3D Gaussian Scene Generation

An academic reading of GaussianGPT, connecting sparse LFQ compression, position-feature tokenization, 3D RoPE, causal sampling, scene completion, outpainting, source code, and reproducibility limits.

  • 3D Gaussian Splatting
  • Autoregressive generation
  • Scene synthesis
  • Transformers
Academic analysisComplete easy-reading guide

Paper analysis · Published 2026-03-24

WorldMesh: Mesh-Conditioned Diffusion for Navigable Multi-Room 3D Scenes

A technical reading of WorldMesh, covering geometry-first layout construction, object reconstruction, progressive wall-texture accumulation, depth validation, geometry-regularized 3DGS, and reproducibility limits.

  • 3D scene generation
  • Mesh conditioning
  • Image diffusion
  • Gaussian splatting
Academic versionConcise version

Paper analysis · Published 2025-10-09

ReSplat: Learning Recurrent Gaussian Splatting

A complete reading of compact Gaussian initialization, rendering-error feedback, recurrent 3D updates, generalization, ablations, appendices, and the official implementation.

  • 3D Gaussian Splatting
  • Feed-forward reconstruction
  • Recurrent refinement
  • Novel view synthesis
Read analysis

Paper analysis · Published 2025-05-08

QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization

An academic reading of QuickSplat, covering learned Gaussian initialization, gradient-aware densification, iterative sparse-UNet optimization, ScanNet++ evidence, code correspondence, and reproducibility limits.

  • 3D reconstruction
  • Gaussian splatting
  • Learned optimization
  • Computer vision
Read analysis